Visual Designer

Silja Myllylä

Media Technology Engineer | 3D & Motion

I’m a Visual Designer and Content Creator with a background in Media Technology, Product Design and Technical Art. I combine creative thinking with technical skills to create engaging visual content and communicate ideas clearly.My experience includes animation, motion graphics, 3D content creation and digital content production using tools such as Adobe Creative Cloud and Blender. For the past 3.5 years, I have worked as a Technical Artist, collaborating with designers and software developers on customer projects, prototypes and digital experiences.I enjoy working across the creative process, from early concepts to final delivery, with a particular interest in visual storytelling, digital communication and content creation.

Create

3D Design & Motion

Models and animations built focusing on form, light and movement.

Draw

Digital Illustration

Visuals exploring shape, color and storytelling through simple compositions.

Capture

Light & Detail

Photographs that study texture, contrast and real moments in everyday spaces.

3D Design & Motion

Video

Environmental Animation StudyThis personal project was created in Blender to explore animation, lighting, environmental design and visual storytelling. I designed the scene, created the animation and developed the final look using shaders, lighting techniques, camera movement and post-processing effects.The project allowed me to experiment with mood, composition and motion while refining both my technical and creative skills. Throughout the process, I explored different visual approaches and worked through technical challenges in Blender to bring the final concept to life.Tools: Blender
Role: Concept, 3D Design, Animation, Lighting, Rendering and Post-Production

Atmospheric Interior AnimationThis personal project was created in Blender to explore cinematic lighting, camera movement and environmental storytelling. The animation consists of multiple shots designed to create a calm and immersive atmosphere, with a focus on composition, materials and visual flow.During production, I experimented with Blender’s cloth and hair systems and expanded my workflow by completing the final edit in DaVinci Resolve. The project allowed me to further develop both my technical and creative skills while exploring new approaches to visual storytelling.Tools: Blender, DaVinci Resolve
Role: Concept Development, 3D Design, Animation, Lighting, Rendering and Editing

Video
Video

Still Life AnimationA personal Blender project focused on creating a calm and atmospheric scene through lighting, composition and subtle motion. The animation explores the interaction between glass materials, shadows and simulated steam to create a natural and visually balanced result.The project helped me further develop my skills in lighting, shading and physics-based effects while refining my attention to detail and visual storytelling.Tools: Blender
Role: Concept Development, 3D Design, Animation, Lighting, Rendering and Simulation

Film Camera ModelA 3D model of a film camera created as the final project for a 3ds Max course in 2020. The project focused on accurate proportions, hard-surface modelling, material creation and attention to detail to achieve a realistic final result.This project helped strengthen my understanding of modelling workflows, reference-based design and the creation of realistic 3D assets.Tools: 3ds Max
Role: 3D Modelling, Materials and Rendering

Shelf Modelling ExerciseA 3D modelling exercise completed as part of a 3ds Max fundamentals course in 2020. The project focused on scale, proportion and clean composition by presenting three variations of the same shelf design in different sizes.This exercise helped build a foundation in modelling workflows, object hierarchy and attention to visual balance.Tools: 3ds Max
Role: 3D Modelling and Rendering

Digital Illustration

Light & Detail